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When ninja finishes the compilation, you can find the executable
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Some cmake options can be modified using tools likeĪfter you have executed and configured cmake, you have to compile Here cmake needs different options depending on your Source code, you can remove the build directory and start again.Įnter in the new directory and execute cmake: cd C:\aseprite\build In this way, if you want to start with a fresh copy of Aseprite The files that are result of the compilation process (. Get Aseprite code, put it in a folder likeĬ:\aseprite, and create a build directory inside to leave all On Arch: sudo pacman -S gcc clang libc++ cmake ninja libx11 libxcursor mesa-libgl fontconfig
#Aseprite old version install#
On Fedora: sudo dnf install -y gcc-c++ clang libcxx-devel cmake ninja-build libX11-devel libXcursor-devel libXi-devel mesa-libGL-devel fontconfig-devel
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You will need the following dependencies on Ubuntu/Debian: sudo apt-get install -y g++ clang-10 libc++-10-dev libc++abi-10-dev cmake ninja-build libx11-dev libxcursor-dev libxi-dev libgl1-mesa-dev libfontconfig1-dev On macOS you will need macOS 11.3 SDK and Xcode 13.1 (older versions
#Aseprite old version update#
To update an existing clone you can use the following commands: cd asepriteĬlone the repository on Windows. Or you can clone the repository and all its submodules using theįollowing command: git clone -recursive You can get the source code downloading a įile from the latest Aseprite release ( in that case please follow theĬompilation instructions inside the. macOS 12.3.1 Monterey + Xcode 13.1 + macOS 11.3 SDK (older version might work).Windows 10 + Visual Studio Community 2022 + Windows 10.0 SDK (the latest version available) (we don't support MinGW).You should be able to compile Aseprite successfully on the following
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